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Thinking with our bodies
Aug 2021- May 2022,
Master dissertation
Process
UX Research
Embodied Cognition Research
Design and healthcare futures
Kinesthetic empathy
Stakeholder engagement
Dance methodologies
Cross disciplinary research
Participatory design
Spatial analysis
Co-design
Tacit knowledge design strategies
Performance studies
Interaction design
Environment design
Prototyping
Usability testing
User scenarios
Lesson plan integration
Teaching artists and NGO collaboration
Future of education
Role
Project manager, stakeholder manager,
UX researcher, interaction and environment designer
In collaboration with
P.S. 270 Johann DeKalb school
Marie Janicek | Movement Expert
Filzfelt Knoll
LEAP
01
Our culture insists that the brain is the sole locus of thinking, feeling, and caring, an isolated space where cognition happens, much as the workings of my laptop are sealed inside its aluminum case.
Beginning in elementary school we are never explicitly taught to think outside the brain; we are not shown how to employ our bodies, spaces, and relationships in the service of intelligent thought.
Drawing from my personal experience of being a dancer, where I was trained to use my body to communicate and express my emotions, how can we make the body a knowledgeable decision-maker in the design process of objects, buildings, and cities?
Recognition:
Exhibit at Pratt Shows 2022
Exhibit at Dutch Design Week 2022
Global Design Graduate shortlist 2022
Use your head!
02
Use your head. How many times have you heard that phrase? Perhaps you’ve even urged it on someone else—a son or daughter, a student, an employee. Maybe you’ve muttered it under your breath while struggling with an especially tricky problem, or when counseling yourself to remain rational: Use your head!
Context
Illustration: Cognitive science assumes that the brain is the sole locus of thinking, feeling and caring
Illustration: Momi process diagram
03
As a dancer, I was trained to listen to my body and use it as a tool of expression. The body is a powerful learning tool via action and gesture, and cognition is grounded in bodily experience. But this physical intelligence is merely understood and therefore limits human perception in everyday life.
Project Video
Problem
04
Beginning in elementary school, we are taught to sit still, work quietly, and think hard—a model for the mental activity that will prevail during all the years that follow, through high school and college, and into the workplace. The skills we develop and the techniques we are taught involve using our heads: committing information to memory, engaging in internal reasoning and deliberation, endeavoring to self-discipline, and being self-motivated.
Placing children on the road to a lifetime of movement should begin early to ensure that they learn – and adopt − healthful practices and behaviors. Early childhood (ages 5-12) is associated with the fundamental movement phase of motor development. It’s a crucial time, during which daily learning experiences can exert a significant influence on how well children establish positive attitudes toward and appreciation of a lifetime of participation in regular, healthful physical activity.
Less than a quarter
of children 6-17 years of age participate
60
minutes
of physical activity everyday
Illustration: Embodied Cognition
05
A range of qualitative and quantitative research methodologies was used to gain user insights. This included 1:1 interviews, movement workshops, teacher focus groups, ethnographic studies with children, visual observations, surveys, school visits, and spatial analysis. The workshops were run in collaboration with P.S 270 Johann Dekalb School, Marie Janicek, and teaching artists. It was crucial to engage a team of interdisciplinary stakeholders including teachers, artists, parents, healthcare experts, and government officials besides children to create a systemic solution on the basis of a participatory design approach.
User Experience
research
Cross-disciplinary research was undertaken to understand dance methodologies, embodied cognitive sciences, architecture, and urban design to develop a relationship between performance and pedagogy. This ensured a rigorous proposed solution that can make contributions to relevant fields of knowledge.
Illustration: Stakeholder mapping
Illustration: Design methodologies
06
Performance as research (PAR) methodology was used to enquire about new ways of learning in elementary school classrooms. This project calls for an interdisciplinary inquiry and proposes a new method of accumulating and documenting tacit knowledge as relevant data in research.
Points of intervention : Existing surfaces in elementary school classrooms
07
User research and movement-based inquiry that was carried out at various points of the project identified global problems faced by teachers and students due to static classroom design and mentalistic lesson plans. These issues not only have implications on the way children learn and perceive knowledge but also affect their lifestyles in the future, influencing the design of cities, interactions, and objects.
Using new methodologies that place collaborative inquiry and performance studies at the core of the design process, this project proposes a tacit language of physical intelligence for dynamic city design through an interdisciplinary inquiry.
Design strategy
Illustration: Backcasting
A tool that motivates the student to move and maneuver the brain into an optimally functioning state
Prototyping and testing
08
All aspects of the design (interaction design, environment, lighting, rug) went through multiple iterations during its development. This was done through continuous prototyping and testing to evaluate user experience and refine the design upon user feedback.
Ethical protocols were undertaken for user research and user testing for all age groups. All the data provided on this page have been approved by the respective persons and guardians.
Photo: Inspiration from elements of stage
Photo: Using a stage light for the experiement
Illustration: Iteration of the sensory rug
Photo: Shadow play
Illustration: Iterations of the performative light
Video: User testing the interaction
Photo: Color and light explorations
Photo: Final inspiration for the form of the light
Photo: User testing the prototype
Video: User testing the movement
Photo: Material and color exploration
Photo: Prototyping the form of the light
Photo: Testing the electronics
09
Momi is an assemblage of performative lights and a sensory movement rug to facilitate embodied learning in learning spaces for children to think and be in tune with their bodies. These tools promote social-emotional wellness, social inclusion, and personal literacy in elementary school classrooms.
Drawing parallels between performance and learning, Momi brings elements of light, sound and shadow play onto existing classroom surfaces that provide spatial cues for children aged between 6 and 12 years to learn using their bodies. These tools assist teachers to create embodied lesson plans and develop empathic collective experiences during or in between classes.
The performative light changes color in response to different sounds played on the tapping surface and the modular rug tiles provide a flexible tactile stage for children to move between classes.
Design outcome